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eu4 florence ideas

Fabricate claims on Florence/Tuscany is in the unique position of being able to strike at all the provinces needed to form Italy. The command to play as Florence in EU4 is: tag LAN. The cheat to add Florence to your country's interest is: add_interest LAN. I'm want to try Florence into Italy into wherever I can take that.

Effects. Press question mark to learn the rest of the keyboard shortcuts That should cement you as a powerful nation in the region, basically able to beat up any of the lesser powers.TLDR ; I went with Florence for the "Italian Ambition" achievement.

Rival Venice and Papal States, use Austria to eat Venice.This isn't central asia, so be careful of coalitions and aggressive expansion.Lower autonomy whenever you can. Also the largest army. The command to kill the ruler of Florence is: kill LAN.

Do you change religion?I was playing a tall game. Being a Please help with verifying or updating this infobox. It exists in game starts from 1569 to 1801 and later than 1814. Florence is one of my favorite countries to play, it is easy to roll in the monarch points as a republic early on and make your provinces highly developed with a mighty -10% Development Cost Tradition at the beginning of the game, this makes up for the meager +2 Yearly Papal Influence as you almost always start off rivaled or in bad relations with the pope because of your border and the … You will have lots of extra monarch points though and will get good use out of -20% dev cost in economic and another 10% for Quantity-Economic Policy.I'm not sure why someone suggested not building buildings? It could be good for the player to conquer parts of North Africa after the Shadow Kingdom event, and get stronger with the help of colonies to then form Italy. I decided to go with Florence, but all of the little nations immediately get guaranteed by guys much larger than I. Once the Shadow Kingdom event fires you can take the rest of Northern Italy. Everything else should be focused on taxation.

You start with an awesome leader, a republic, in the HRE, excellent income for a small nation, and have a large amount of ways to expand. This also increase the trade power of the provinces. As some previous posters have said, go for the Venice trade node. Luckily Russia came through with an alliance and I dumped money into them to make sure they were strong.Economic>Quality>Innovative>Offensive>Quantity>Trade>whatever you want for the last 2.You should focus on strong quality troops first. Another bonus is that the Renaissance is guaranteed to spawn in Italy.

Next i would expand north only take enough to connect to Venice and then try to get rid of Venice. Go innovative (excellent with Florentine ideas), Quality (I found this important for naval superiority. Florence starts as part of the HRE and the Italian provinces mostly consist of farmlands. As far as ideas go, it is really how you want to play your game and what type of leader you keep electing. Clergy and Nobility estates should be limited to Grain, Naval Supplies, and Fish provinces. The value of Italian provinces is very high, so you will get an excellent return on the money you spent for buildings over the long term.Thanks for this Ill see how my game goes and If I have any further questions I wll PM you! The diplomatic strategy requires the early adoption of the Colonization can be chosen both early or late in the game.

IMO, it's easier to monopolize Venetian trade node.It is really not worth it to build any buildings in your lands, although you maybe tempted to do so, as you're going to be filthy rich in mid-game. Florence starts as an Oligarchic Republic, this means that upon ruler death the player will be able to decide which government form to choose.

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